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			<title>The REAL Reason ONE Phone Call Killed The #1 Saturday Cartoon…On Purpose!</title>
			<link>https://sitcomsonline.com/boards/showthread.php?t=513921&amp;goto=newpost</link>
			<pubDate>Thu, 18 Jun 2026 00:28:33 GMT</pubDate>
			<description><![CDATA[Zn6r7KMvaII 
 
 
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Dungeons and Dragons cartoon (1983) 
 
For two years it was the #1 show in its Saturday morning time slot. 27 episodes. Over 100 licensing deals. A writers' room stacked...]]></description>
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				Dungeons and Dragons cartoon (1983)<br />
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For two years it was the #1 show in its Saturday morning time slot. 27 episodes. Over 100 licensing deals. A writers' room stacked with names that would later define Batman: The Animated Series, Howard the Duck, and Star Wars. Then in October 1985, it simply stopped — no finale, no goodbye, just six children left stranded in a fantasy world forever. The story everyone tells you is that the Satanic Panic finally killed it. That story is wrong. The real killer was a boardroom in Wisconsin, a quiet stock dilution, and a corporate coup that hit the exact week CBS needed someone to pick up the phone.<br />
These are 10 weird and hidden facts about the Dungeons &amp; Dragons animated series — the cartoon that survived a federal complaint, smuggled Marvel's Man-Thing into an episode, asked eight-year-olds whether murder was justified, and was ultimately killed not by activists but by the men whose name was on the contract.<br />
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&#9201; TIMESTAMPS<ul><li>0:00 - Intro</li>
<li>00:46 - Dungeons and Dragons Fact: THE SETUP</li>
<li>01:56 - Dungeons and Dragons Fact: THE SHOW THAT SHOULDN'T HAVE WORKED</li>
<li>04:41 - Dungeons and Dragons Fact: THE PANIC THAT ALMOST DID THE JOB</li>
<li>05:57 - Dungeons and Dragons Fact: THE REAL KILLER: A BOARDROOM IN WISCONSIN</li>
<li>09:31 - Dungeons and Dragons Fact: THE ENDING THAT NEVER AIRED</li>
<li>11:16 - Dungeons and Dragons Fact: WHY IT MATTERED ANYWAY</li>
<li>12:40 - Dungeons and Dragons Fact: THE VERDICT</li>
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